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Research and Markets: Beginning iPhone and iPod Touch SDK Programming with Objective-C

Research and Markets (http://www.researchandmarkets.com/research/020f6a/beginning_iphone_s) has announced the addition of John Wiley and Sons Ltd's new report "Beginning iPhone SDK Programming with Objective-C" to their offering.

Everything you need to know to start creating native applications for the iPhone and iPod Touch

The iPhone SDK and the Xcode tools are the official Apple tools used for creating native iPhone applications. This information-packed book presents a complete introduction to the iPhone SDK and the Xcode tools, as well as the Objective-C language that is necessary to create these native applications. Solid coverage and real-world examples walk you through the process for developing mobile applications for the iPhone that can then be distributed through Apple's iTunes Application store.

The hands-on approach shows you how to develop your first iPhone application while getting you acquainted with the iPhone SDK and the array of Xcode tools. A thorough tutorial on the features and syntax of the Objective-C language helps you get the most out of the iPhone SDK, and an in-depth look at the features of the iPhone SDK enables you to maximize each of these features in your applications.

  • Provides an introductory look at how the iPhone SDK and Xcode tools work with the Objective-C language to create native iPhone applications
  • Familiarizes you with the latest version of the iPhone SDK and the newest Xcode tools that ship with Snow Leopard
  • Walks you through developing your first iPhone applications
  • Focuses on the features and syntax of the Objective-C language so that you can get the most out of the iPhone SDK

With this hands-on guide, you'll quickly get started developing applications for the iPhone with both the iPhone SDK and the latest Xcode tools.

Key Topics Covered:

PART I: GETTING STARTED

CHAPTER 1: GETTING STARTED WITH IPHONE PROGRAMMING

CHAPTER 2: WRITE YOUR FIRST HELLO WORLD! APPLICATION

CHAPTER 3: OUTLETS, ACTIONS, AND VIEW CONTROLLERS

CHAPTER 4: EXPLORING THE VIEWS

CHAPTER 5: KEYBOARD INPUTS

CHAPTER 6: SCREEN ROTATIONS

PART II: BUILDING DIFFERENT TYPES OF IPHONE APPLICATIONS

CHAPTER 7: VIEW CONTROLLERS

CHAPTER 8: TAB BAR AND NAVIGATION APPLICATIONS

CHAPTER 9: UTILITY APPLICATIONS

PART III: DISPLAYING AND PERSISTING DATA

CHAPTER 10: USING THE TABLE VIEW

CHAPTER 11: APPLICATION PREFERENCES

CHAPTER 12: DATABASE STORAGE USING SQLITE3

CHAPTER 13: FILE HANDLING

PART IV: ADVANCED IPHONE PROGRAMMING TECHNIQUES

CHAPTER 14: PROGRAMMING MULTI-TOUCH APPLICATIONS

CHAPTER 15: SIMPLE ANIMATIONS

CHAPTER 16: ACCESSING BUILT-IN APPLICATIONS

CHAPTER 17: ACCESSING THE HARDWARE

PART V: APPENDICES

Author:

Wei-Meng Lee is Founder of Developer Learning Solutions, a technology company specializing in hands-on training of the latest Microsoft and Apple technologies. He writes extensively for online publications and is the author of Professional Windows Vista Gadgets Programming and C# 2008 Programmer's Reference.

For more information visit http://www.researchandmarkets.com/research/020f6a/beginning_iphone_s.

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